Week 3 Updates

🔄 Affinity Re-roll gets BETTER and CHEAPER

  • Price: 200 Crowns for non-VIP, 100 for VIP. No price increase for additional rerolls.

  • Updated Affinity re-roll system - You can never roll back into 1 affinity.
(Detailed explanation available below)

Affinity Reroll results can now be 2, 3, or 4 affinities, NEVER 1.

  • If you have 1 affinity (example: Wind)

    • If the result is 2 or 3 affinities, Wind will NOT be included.

    • Wind can only appear again if you roll 4 affinities.

  • If you have 2 affinities (example: Wind + Fire)

    • If the result is 2 affinities:

      • You get either Wind or Fire (only one of them), plus Water or Energy.

    • If the result is 3 affinities:

      • You get either Wind or Fire, plus Water and Energy.

  • If you have 3 affinities (example: Wind + Fire + Water)

    • In all cases, the missing affinity (Energy) is guaranteed to appear.

    • The remaining affinities are selected randomly.

⚔️ Gameplay & Progression

  • Players can now evolve one additional skill after all shrines have been claimed.

  • Various improvements to skills, enemy spawning, and overall gameplay balance.

  • New Enemy - Wolf 🐺

🔑 Keys & Shrines

  • Increased the number of keys on the minimap by 10.

  • Updated the required number of keys to activate shrines.

  • Blood Totem has been replaced with the Knowledge Shrine.

  • Key drop animation is now faster

  • Shrine icons are now always visible on the minimap.

  • Increased Maximum Key Count to 110

🔁 Re-roll & Stability Fixes

  • Fixed a bug where players could get stuck during purchases of Affinity re-roll and Skill re-roll.

  • Fixed an issue where players could get stuck after leveling up.

  • Fixed a rare issue where the game could get stuck after reviving at a shrine.

🎮 Practice Mode Updates

  • Bonus Enemies now drop 3–6 Crowns

  • Hunter's Badge now works in Practice Mode - if you have Hunter’s badge, the spawn chance of Bonus Enemy is increased by 10% (30% total).

🎨 UI & Visual Updates

  • Added a fire animation to the Affinity UI when the timer drops below 10 seconds.

  • Added functionality to view inventory on the Inventory Selection screen.

🌐 Other Updates

  • Updated the upvote flow: the Upvote button on tollan.io now prompts to sign the Upvote transaction instead of redirecting to Abstract portal

  • Fixed an issue where Whirling Winds was not dealing damage.

  • Fixed Firestorm (Windgale Mutation) behavior:

    • Firestorm now properly deals damage when enemies are within its range

    • Windgale pull and damage effects now function as intended

  • Runs started shortly before the leaderboard timer expires need to be completed within 30 minutes after the timer hits 00 to be counted towards the leaderboard.

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