Week 4 Updates
⚖️ Balance Changes
Adjusted Laser Towers HP and damage.
Updated the required keys to unlock certain shrines.
Your score is now counted for the wave you die on
👾 Bonus Enemies
Upgraded the Bonus Enemy spawning system to ensure a minimum spawn amount based on wave number.
Improved Abstract Stamp drops from Bonus Enemies.
Practice Mode drops 20-200 Abstract Stamps per Bonus Enemy.
Seasonal Mode:
non-VIP: 25 - 300
VIP: 300 - 650
🏷️ Abstract Stamps
Updated Stamp multipliers based on your run multiplier:
1x Abstract Stamps for Point Multipliers 1x-10x
2x Abstract Stamps for Point Multipliers 11x-50x
3x Abstract Stamps for Point Multipliers 51x-100x
4x Abstract Stamps for Point Multipliers 101x-199x
10x Abstract Stamps for Point Multiplier 200x
🏆 Leaderboards
Leaderboards now show all players, even if you have fewer than 20× runs. (You’ll still appear on the leaderboard, but won’t be eligible for rewards until qualified.)
🎫 VIP Pass & Hunter’s Badge Stacking
We adjusted how VIP Pass and Hunter’s Badge stacking works:
If you already have an active VIP Pass or Hunter’s Badge, and you receive one more (via promotions, giveaways, or NFT holder rewards), it will appear in the Play section as pending.
You cannot claim it until your currently active VIP/Badge expires.
You can only hold one extra VIP Pass or Hunter’s Badge at a time. Any additional extras received will not be counted.
🎮 Practice Mode
Removed the ability to earn daily free Crowns in Practice Mode.
🐞 Bug Fixes
Fixed an issue where the Gnoll Commander could get stuck when the player got very close.
Disabled Knowledge Shrine activation while Magnet is active and added a tooltip for clarity.
Fixed players getting stuck after Resurrection.
Fixed players continuing to move in the last direction after dying post-resurrection.
Fixed an Affinity re-roll issue where players could roll the same affinities again.
🖥️ UI Updates
Updated the Results screen score format.
Last updated